Sunday, March 31, 2013

Classes : The Destroyer


As a Destroyer, you are the siege engine of your team. Everything you touch explodes, and sometimes the explosions explode. Destroyers are average in size, speed, and health. They transform into trucks, and sometimes trucks with legs and dorsal plates. The Destroyer is essentially War for Cybertron's Leader class, but has received a massive overhaul. While the Leader had a mix of weaponry, the Destroyer is fitted entirely with explosive ordnance. The team-buffing abilities have also been removed. Body Types, Six body types were available with the game initially, with two unlocked from the get-go and the rest available by spending Energon shards. The heads, chest/vehicle, shoulders, arms, legs, and wheels were interchangeable. The initial bodies were: Harbinger (Swindle) Striker (Optimus Prime) Mercenary (Ratchet) Commando (Ironhide) Warmonger (Soundwave) Road Brawler (Onslaught) Several bonus heads could be added on by attaining certain levels. They were: Rampage (Snarl beast head, unlocked at level 25) Omega (Bruticus, unlocked at Prime) Parasite (Kickback insect head, unlocked at Prime level 25) Elite (Optimus Prime with a crown, unlocked by reaching Prime 25 with every class) Later, downloadable content could be purchased that added more body types. So far, they've been: Battle Seeker (Zeta Prime) Convoy (Ultra Magnus) Stampede (Snarl wheels can't be altered with this type) Throwback (G1 Optimus Prime; Also available as a pre-order bonus from Gamestop) Gladiator (Hound) Finally, each class could apply a variety of faction symbols (called "decals"). Each set cost 400 Energon shards, and many contained references to past Transformers subgroups. They were: Targetmasters; Lightning Strikeforce; Warchargers; Astro Squad; Protectobots; Energo Squad; Battle Squad; Lazer Rods. Weapons, Each class in FOC was able to equip a primary and secondary firearm, and each had four to choose from. Two would be unlocked to begin with, and the rest became available as levels were gained. Each weapon upgrades that could be added by gaining levels. The Destroyer had access to: Riot Cannon, Thermo Rocket Cannon, A-4 Pulsar Cannon, Chaos-Rift Combustor. Abilities, Each class had access to two different abilities and could equip one at a time. The second ability, as well as various upgrades, could be unlocked by gaining experience. The Destroyer could use: Diffraction Barrier - A stationary forcefield. Could be withdrawn by pressing the ability button. Hover Slam - An upgrade to the Soldier's Hover ability from War for Cybertron, now with the ability to smash enemies below with one's body. Now for the tips, Making use of the weapons all together is pretty tough for me too, but here's how to go about it. Weapons - A-4 Pulsar Cannon, TRC......Ability - Any. Ok, here is the tough part. You got to sneak up on your enemy( He should be on high ground ). Then, shoot out a bullet or two of the Pulsar, immediately switch and, fire away the Rockets. If he is not dead by then , Get up your shield or hover away to safety. If your enemy is in vehicle form, then lock on target and blast away! Otherwise, if there are a number of baddies down there in the corridor, smash 'em, and fire away the Pulsar.(Splash Damage, remember?) I personally don't like this class but I'm in level 21 with it.

Classes : The Infiltrator


Welcome back guys! Today I'm going to explain the Infiltrator Class of the four classes in FoC Multiplayer. The Infiltrator class was quite similar to its basis, the Scout. It was still the fastest (ground) class and still relied on stealth and guile to rack up kills. Body Types. Six body types were available with the game initially, with two unlocked from the get-go and the rest available by spending Energon shards. The heads, chest/vehicle, shoulders, arms, legs, and wheels were interchangeable. The initial bodies were: Recon (Bumblebee) Saboteur (Breakdown) Rogue (Sideswipe) Assassin (Deadend) Ghost (Jazz) Slayer (Dragstrip) Note: the Eliminator (Cliffjumper) head is also available in the head options, but does not require any specific levels to unlock. Several bonus heads could be added on by attaining certain levels. They were: Predator (Slug beast head, unlocked at level 25) Fire Breather (Trypticon, unlocked at Prime) Creeper (Hardshell insect mode head, unlocked at Prime level 25) Elite (Bumblebee with a crown, unlocked by reaching Prime 25 with every class) Later, downloadable content could be purchased that added more body types. So far, they've been: Scrapper (Wheeljack) Roadside (Slug; wheels can't be altered with this type) Finally, each class could apply a variety of faction symbols (called "decals"). Each set cost 400 Energon shards, and many contained references to past Transformers subgroups. They were: Targetmasters; Lightning Strikeforce; Warchargers; Astro Squad; Protectobots; Energo Squad; Battle Squad; Lazer Rods. Weapons. Each class in FOC was able to equip a primary and secondary firearm, and each had four to choose from. Two would be unlocked to begin with, and the rest became available as levels were gained. Each weapon upgrades that could be added by gaining levels. The Infiltrator had access to: Path Blaster, Scatter Blaster, Subsonic Repeater, Nucleon Charge Rifle. Abilities. Each class had access to two different abilities and could equip one at a time. The second ability, as well as various upgrades, could be unlocked by gaining experience. The Infiltrator could: Cloak - Turn invisible for a short time. Attacking or pressing the ability button cancels the cloak. EMP Grenade - Similar to the EMP grenades of War for Cybertron, this thrown projectile fogs up an enemy's visual display and slows them down for a few seconds. Affected opponents glow orange. Here are my tips.... I would want to know whether you are the type of guy who would go up close to attack, or the long ranged dude. If you are - Close Combat, Use the Scatter Blaster and the Subsonic Repeater. Ability - Any. If enemies are in sight, cloak, or if you don't have it race up to the enemy. Remember, pick your fights, taking advantage of your mobility. When close, release the grenade, and the Scatter Blaster until the poor guy realizes whats happening . Then if not dead, unload the Subsonic Repeater. This is very effective as your opponent is blinded, giving you an advantage............ Long Range, Path Blaster and NCR all the way! Ability - Cloak. Find a baddy somewhere far away, not looking at you. Then, unload a few rounds of the Path Blaster and Cloak immediately so that he cant see you. Then while in Cloak, aim as fast as you can with the NCR, and fire. By then if the guy is not dead, you are dead meat, so get away. But if your cloak is reloaded, apply and race up to the enemy (If accessible) and melee him.(I do not recommend this mode). .........The Infiltrator is my favourite class and I'm already 25 with it.

Welcome!


Hi guys! This is Adi and this is the Transformers : Fall of Cybertron Wiki!. I am writing this blog 'cause I'm totally into this game. This blog will mostly be a Tips and Tricks one, for multiplayer, but I'll give you some basic info about the game : Platforms : Ps3, Xbox.... Modes : Campaign, Multiplayer and Escalation... Multiplayer is divided into four categories- 1. Team Deathmatch = Players are assigned into different teams( Autobot and Decepticon ) and each team must kill 40 opponents from the other team, 2. Conquest = Players must control 3 nodes and accumulate 400 points to win, 3. Capture the Flag = There will be two flags, one for each team, and players must capture the opposing flag while defending their own, 4. Head Hunter = Players must kill opposing players and capture sparks dropped by them. A specified amount of sparks dropped will give either of the teams the game...... That's all for now. Come back to the next post where I explain the Infiltrator(Scout) class.